Stadia, Google’s cloud gaming platform which bowed in 2019 amidst a host of fanfare, is winding down development across its internal ecosystem of studios, the company announced in a blog post on Monday.

Stadia will finish out “near-term planned games,� but will then move most of the team from its Stadia Games & Entertainment division to other roles in Google. SG&E was established in March 2019 with the purpose of internal development of games for Stadia, in addition to titles obtained from third parties. The studio acquired Typhoon Studios in December 2019 and opened a second studio in March 2020.

Jade Raymond, head of the SG&E division, has stepped down from Google to pursue other opportunities. Meanwhile, Shannon Studstill — former head of God of War studio Sony Santa Monica who was tapped in March 2020 to helm Stadia’s second studio in Playa Vista — has not made an announcement on her future at the company.

The decision to shutter the studio division was made in order to focus Stadia’s efforts on being a “successful platform.� In 2021, Stadia will be expanding efforts to help third-party game developers and publishers take advantage of the streaming service’s technology to deliver titles to gamers.

“We launched Stadia with the goal of making your favorite games instantly available wherever you want to play them,� said Phil Harrison, vp and general manager of Stadia. “We’re committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere.

Google declined to provide further comment.

Photo courtesy of Google Stadia

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